As mention before, allowing enemy to flee should awards you with 75% of exp from the fight, and item that they could possibly give. Those chum from the Dark surely have an aversion towards such thing, isn't it? That is why they need to have their 'darker' version of healingĥ. Well, in roleplay sense, healing from light is something holy like asking the blessing from the God. On serious note, they do make critical damage to max damage attack in this installmentģ. Its nice and promote thinking in game (much like old games from last time), but a little bit too vague is quite annoying thoughĢ. It seems new rpg game nowadays tends to have a vague quest, like Divinity and Darkside. It would nice to know how much exp you get when using blackie like with the pet dragon in crossworlds.ġ. The alchemist set (that gives you runes) is very good but it should have a "available in x battles" with it (like the rage sword or ancient amulet have).Ī game in which Tinkerbell blowing fairy dust in a black dragon's face causes bleeding makes no sense at all. You dont know how many prisioners you have to give the military dept or princesses to the dragon to complete the quests, for example. I will name 3 things that are essential to me: Let's not talk about tech issues because I think those the devs are already working on. I have expressed my dissatisfaction with the orcs early game and some aspects of the shelter departments, but you can play the game the way it is. I'm starting this discussion to try to help the devs with the changes we think are ESSENTIAL. We are about 1 month away from the official release.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |